With the remake on the way, series creator Hideo Kojima has revealed why 2015’s Metal Gear Solid V: The Phantom Pain was created in a custom engine instead of using something like Unreal.
With Death Stranding out on the PS4, this seems like a great time to rank every Hideo Kojima game ever released.
Peace Walker launched on PSP 14 years ago, and for much of that time we've wondered why it wasn't made a proper numbered entry in the series. Now, director Hideo Kojima has revealed it's because of ...
Join us for a look at some early impressions, and concerns for Metal Gear Solid V: The Phantom Pain on Xbox One.
All the latest game footage and images from Metal Gear Solid V: The Phantom Pain - Special Edition by Kojima Productions | 2015 2 / 2 2 / 2 ...
Some games you just know are going to stand the test of time, being released and re-released multiple times over the years, or will simply have a legacy that’s built to endure. Meanwhile, there are ...
Snap Reaction Upgrade – Cost 3 This is similar to the reflex ability from Metal Gear Solid V: The Phantom Pain. Time will slow down when the enemy spots you. This is useful for both steal and ...
Grand Theft Auto V shows no signs of slowing down ... Dragon's Dogma: Dark Arisen, Terraria, Far Cry 3, Far Cry 6, Metal Gear Solid 5: The Phantom Pain, Fallout 4, Dying Light, Days Gone, Death ...