Snake returns to the battlefield in Metal Gear Solid 5: The Phantom Pain as Big Boss, in the midst of a sandstorm riding a white horse. It is 1984, nine years after the fighting, the destruction ...
All the latest game footage and images from Metal Gear Solid V: The Phantom Pain - Special Edition by Kojima Productions | 2015 2 / 2 2 / 2 ...
with its mechanics and story paving the way for Metal Gear Solid V: The Phantom Pain. As it turns out, according to Hideo ...
That led to the creation of the Fox Engine that powered Metal Gear Solid V: The Phantom Pain. In the meantime, Kojima wanted to evolve the series "horizontally" - onto other platforms.
With the remake on the way, series creator Hideo Kojima has revealed why 2015’s Metal Gear Solid V: The Phantom Pain was created in a custom engine instead of using something like Unreal.
A volume 2 is in the works, presumably with parts of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Even Metal Gear Solid was remade for the Nintendo GameCube in 2004, called Metal Gear ...
Interestingly, Kojima revealed that Peace Walker was originally supposed to be called Metal Gear Solid 5 ... and later used in what would be The Phantom Pain. “It’s been 14 years since ...
Though it deals with heavy themes, Peace Walker is not as dark, violent, or grim as 2015's Metal Gear Solid 5: The Phantom Pain.
and the “New Style,” a third-person viewpoint similar to Metal Gear Solid V: The Phantom Pain. According to Korekado, “If we adjusted it to match the ‘New Style,’ the ‘Legacy Style ...
One of gaming's most iconic performances is David Hayter's voice work for Snake in the Metal Gear Solid series. While he was replaced by Kiefer Sutherland in MGSV: The Phantom Pain, Hayter's turn ...
Peace Walker launched on PSP 14 years ago, and for much of that time we've wondered why it wasn't made a proper numbered entry in the series. Now, director Hideo Kojima has revealed it's because of ...