All the latest game footage and images from Metal Gear Solid V: The Phantom Pain - Special Edition by Kojima Productions | 2015 2 / 2 2 / 2 ...
With the remake on the way, series creator Hideo Kojima has revealed why 2015’s Metal Gear Solid V: The Phantom Pain was created in a custom engine instead of using something like Unreal.
Ground Zeros The prologue to Metal Gear Solid V: The Phantom Pain is a small game in itself, and therefore has a small map, ...
That led to the creation of the Fox Engine that powered Metal Gear Solid V: The Phantom Pain. In the meantime, Kojima wanted to evolve the series "horizontally" - onto other platforms.
A volume 2 is in the works, presumably with parts of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Even Metal Gear Solid was remade for the Nintendo GameCube in 2004, called Metal Gear ...
and the “New Style,” a third-person viewpoint similar to Metal Gear Solid V: The Phantom Pain. According to Korekado, “If we adjusted it to match the ‘New Style,’ the ‘Legacy Style ...
Peace Walker launched on PSP 14 years ago, and for much of that time we've wondered why it wasn't made a proper numbered entry in the series. Now, director Hideo Kojima has revealed it's because of ...