Ground Zeros The prologue to Metal Gear Solid V: The Phantom Pain is a small game in itself, and therefore has a small map, ...
All the latest game footage and images from Metal Gear Solid V: The Phantom Pain - Special Edition by Kojima Productions | 2015 2 / 2 2 / 2 ...
Some games you just know are going to stand the test of time, being released and re-released multiple times over the years, or will simply have a legacy that’s built to endure. Meanwhile, there are ...
Peace Walker launched on PSP 14 years ago, and for much of that time we've wondered why it wasn't made a proper numbered entry in the series. Now, director Hideo Kojima has revealed it's because of ...
With the remake on the way, series creator Hideo Kojima has revealed why 2015’s Metal Gear Solid V: The Phantom Pain was created in a custom engine instead of using something like Unreal.
A volume 2 is in the works, presumably with parts of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Even Metal Gear Solid was remade for the Nintendo GameCube in 2004, called Metal Gear ...
Interestingly, Kojima revealed that Peace Walker was originally supposed to be called Metal Gear Solid 5 ... and later used in what would be The Phantom Pain. “It’s been 14 years since ...
and the “New Style,” a third-person viewpoint similar to Metal Gear Solid V: The Phantom Pain. According to Korekado, “If we adjusted it to match the ‘New Style,’ the ‘Legacy Style ...
Bloodstained: Ritual of the Night announces a new update coming later this October, which will fix various aspects of the ...
Kojima-san would eventually develop Metal Gear Solid 5, of course, which was released ... Ground Zeroes and the following year’s MGS5: The Phantom Pain. PlayStation has extended an offer for ...
That led to the creation of the Fox Engine that powered Metal Gear Solid V: The Phantom Pain. In the meantime, Kojima wanted to evolve the series "horizontally" - onto other platforms.